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Music subscription services like Spotify with social features are also growing, though none of them seem to be as sticky or as social as the best platform games.Hollywood hasn’t really tapped into the social part of the viewing experience.

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Going to the movies just takes too long, says Meloni.

“You have to make the time, drive there and back, spend two hours sitting down.” TV shows, though they’re increasingly viewable on demand, do take up dozens of hours of couch time.

“Having the dedicated devices makes a difference,” says Della Rocca.

“It is quite a pain in the butt to get a cracked copy of a game and then modify my Xbox or Playstation in order to play that version, etc.” However, he says, as technology changes, that advantage could disappear: “The retail business model (i.e., go to the store and pay for a disc) has been in decline since the mid 2000s.” is giving 3-D and IMAX another shot in the arm–and an experience you can’t mimic at home.

At the same time, global movie revenue, both DVD and ticket sales, hit an estimated billion in 2010, down 17% after inflation from 2001. And are there any lessons that the movie (and to a lesser extent, the music) industry can take from its success?

I asked a couple of industry experts: Jason Della Rocca, former head of the IGDA, and founder of consulting firm Perimeter and incubator Execution Labs, and Wanda Meloni, founder of game analyst firm M2 Research.

It also cost 6 million to make–more than any Hollywood blockbuster except the third installment of , the top-grossing movie of all time, two days longer to earn the same amount.

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